
using ConfClient;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UtilLib;

public static partial class Zsc
{
    
    public static Color Color(int r, int g, int b, int a = 255)
    {
        return new Color((float)r/255, (float)g / 255, (float)b / 255, (float)a / 255);
    }

}
